Contents 1 Trade Routes 1. Building Costs Cost to Unlock: 250 30 Logs 15 Planks A Distribution Post is used to establish Trade Routes between Districts and control District Distribution Limits. Map editor - Play on one of the included maps or create your own and share it with the community! With green hills of different height, ruins scattered in the desert, and twisting rivers you will build dams on, each map poses a different challenge. Labor, Districts Production 8 Hidden Storage Infinite capacity Store only. While one species might be okay working long shifts, another would rather focus on increasing the population – so choose what fits your playstyle. Beaver societies - Unlock additional beaver families, each with unique style and traits. Balanced diet, decorations, temples, even carousels – you take care of it all. An evolved beaver's lifestyle is not just "work, sleep and chomp on wood". Wellbeing - Satisfy the needs of your colonists to extend their lifespan and make them happier. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born! Day and night cycle - Build a prosperous city with efficient production chains and beaverish nighttime activities. Here, space isn't infinite, so stack lodges and workshops on top of each other, cover hills with fields, and set up a power grid for your growing population. Vertical architecture - Create a thriving beaver settlement using a modular, vertical architecture system. To find it, send your scavengers to the ruins of the old world. Wood is the core resource in Timberborn, but the most advanced structures require metal. Lumberpunk - Turn timber into sophisticated machinery, buildings, and monuments. Choose one of the unique beaver families and see how long your colony can last! For anyone who chose the Iron Teeth faction, you will need to create breeding pods instead of the huts.Mankind turned Earth into a wasteland and perished, but some species survived and evolved. All of this should work if you chose the Folktails faction at the start. Use this to balance out your population between the need for growth and available resources. Beavers that do not have a hut will be unhappy and won’t procreate. One way to halt beavers reproducing in Timberborn is to make them sleep outside. Create a thriving beaver settlement using a vertical architecture. Make keeping this in check a priority, as little beavers can overrun the place, zapping your resources and limits. Turn timber into sophisticated machinery from water wheels and sawmills to engines and shredders. These can house one male beaver, a female beaver, and their child. Ensuring they have food and water will keep them smiling all day long.Įach beaver family needs a hut, and even the basic ones will do. If if it is just a refuge for wildlife or if is intended a future firewood. As fr the bottom layer, it depends whaat do you want from the pile. Apophthegm - a big word for a small thought. The lower the bar, the less productive they will be. As for building it I stack my pile and layer sticks in between the logs. The beavers in Timberborn should display their happiness bar when clicked on. Plenty of food and water is also essential, so keep that close by. Wood will be your main concern, so make sure you have lots of it stored up.
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